| An Increasingly Complex Web: Spider-Man 3 Balances More Characters, Sub-Plots,
Action |

Peter Parker has morphed again, and this time he has found
his dark side. In Spider-Man 3, Parker’s alter ego,
a.k.a. Spider-Man, is infiltrated by a mysterious black
substance that turns his red suit black and threatens to
overtake him. This sinister transformation brings out
Spider-Man’s most destructive character traits and forces him to
do battle with his own internal demons. To complicate matters,
he must face a horde of external villains as well. A familiar
nemesis, the New Goblin (James Franco), and two new villains,
Venom (Topher Grace) and Sandman (Thomas Haden Church), have
their own unique weapons aimed squarely at Spider-Man.
First assistant editor Sean Valla has worked on all three Spider-Man films and believes the latest film in the series
to be the most complex one yet. “This movie was a lot harder to
create,” he says about this sequel, which contains 937 final
visual effects shots and numerous lengthy action sequences that
range from an underground subway action scene to airborne
battles among multiple characters. “There’s just a lot more
movie here,” he says about the 140-minute film, with an
estimated budget of more than $250 million.

The addition of several new characters adds to the film’s
complexity, in terms of plot structure and pacing, making for a
tangled web of relationships. “There are a lot of main
characters,” says Avid assistant Joseph Virzi. “There is the
black-suited Spider-Man and the red-suited Spider-Man and all of
these villains. You just have so many different aspects of what
these characters are doing and how they are doing it. It’s a
huge movie. Sometimes I think back and wonder, how did we do it
all?”
It was no small feat. Nine Macintosh-based Media Composer
Adrenaline systems were used by editor Bob Murawski and a team
of visual effects editors and assistants to keep pace with the
non-stop editing action. Five systems were used by the editorial
team on the Sony lot. A sixth system was added next to the
back-stage theater at Sony for screenings and daily visual
effects previews. This secure and cost-effective screening
process enabled the filmmakers to quickly view cuts in progress
and continually refine their creative vision throughout the
editing phase. A seventh system was brought on later in the
project to handle outputs for electronic press kits and other
departments.
Two additional Media Composer Adrenaline systems were used by
visual effects editors at Sony Pictures Imageworks, nearly two
miles away, and connected to the main setup at Sony via a Fibre
Channel connection. The entire team was connected to an Avid
Unity MediaNetwork shared-storage solution with 5 TB of storage,
so they could easily share media files and cuts in progress.
Tommy Pham from Sony’s Digital Picture Editorial department
designed and maintained the Avid setup, ensuring that the
editing staff had the speediest and most comprehensive digital
tools possible to create the multifaceted film.
“We had all three shows online …
Our editor liked to have the option of looking at shots [from
earlier films in the series] and going back and using some
plates or some shots that were never used before.”
- Sean Valla, First Assistant Editor, Spider-Man 3
Creating the Intricate Design
Murawski and Valla began editing during pre-production in
August 2005, cutting animated 2D storyboards to help flesh out
complex, effects-based scenes before shooting began. “We were
cutting animatics and doing a lot of sound work and a lot of
coloring of storyboards, helping [director] Sam [Raimi] see his
vision of the script,” says Valla, who frequently used the Paint
tool as a color coding technique to color in the black-and-white
storyboard characters for a quick and easy means of identifying
the various characters.

Virzi joined the team in October 2005 around the time that
shooting began. “We were getting an onslaught of pre-vis
material that we would animate on the Avid [system],” he says.
“Starting at that point, there was never a lull. We hit the
ground running.”
Approximately one million feet of 35mm film was shot during
an extensive production period that ended with the last pickup
shots completed in February 2007. Throughout the shoot, all of
the dailies were stored online with the Avid Unity MediaNetwork
solution, which had been used on the two previous Spider-Man films as well. The 5 TB of shared storage accommodated easy
access to material from all three films, enabling the editors to
quickly revisit old dailies and effects shots to pull in to the
new film, as needed, to craft fresh scenes.
“We had all three shows online,” explains Valla. “Our editor
liked to have the option of looking at shots [from earlier films
in the series] and going back and using some plates or some
shots that were never used before. There are quite a bit of
flashbacks in this sequel [so it made sense to revisit the old
material].”
“It expedited our work tremendously
by having an Adrenaline [system].”
- Joseph Virzi, Avid Assistant, Spider-Man 3
Faster, Better Action
The editing team made the switch to Media Composer Adrenaline
systems for the first time on Spider-Man 3, having used
older Meridien hardware-based Avid systems on the first two
films. “The advantage of working with Adrenaline is that you
have more real-time effects. You are able to work with more
layers of video in real time,” says Valla. That came in handy
for a timeline that was loaded with as many as 10 layers of
video and 10 layers of audio. “It expedited our work
tremendously by having an Adrenaline [system],” adds Virzi.

The ability to create QuickTime files in real time was a
particularly valuable timesaver. Valla explains, “We deal with
so many QuickTimes that we have to make for animation artists,
and creating those files was so much faster on the Adrenaline
[system]. You could create a 20-minute reel in real time - or
even faster. With Meridien [hardware], a 20-minute reel could
take two or three hours to build. That was a huge jump for us
when dealing with as many as 50, 60, or 70 shots a day.”
Handling visual effects previews on a near-daily basis
directly from the Media Composer Adrenaline system enabled the
director, producers, and other members of the creative team to
visualize the complex CG scenes throughout their development and
make adjustments as needed. This process helped the team stay on
schedule while ensuring the best possible artistic results.
Files were quickly and easily output directly from a Media
Composer Adrenaline system to a 2K projector for full-screen
review. “The direct [SD] output from the system was very handy.
It would take us just about 15 minutes to get things set up and
ready each time,” says Valla.
The Final Countdown
A portable editing capability also helped ensure the accuracy
and visual clarity of the final print. Valla used Avid Xpress
Pro software on a Macintosh laptop during the digital
intermediate process at the Technicolor facility in Culver City.
“I would do a consolidation of each reel, put it on a laptop,
and sit in on the DI to see where the dissolves and re-positions
were. It was a good process. I could look and see which shots
were finalized in the timeline [as a reference],” he says.

As the final days counted down toward the May 4 release date,
the team kept up a frantic pace to ensure an on-time delivery.
“Joe and I and most of the crew worked seven or eight weeks
straight without a day off toward the end of the project,” says
Valla. Throughout the entire editing phase, the equipment saw
few breaks. “Our Avid [systems] were running from 6 a.m. to 2
a.m. most days,” says Valla. “We never turned them off,” adds
Virzi.
As Spider-Man 3 plays in theaters worldwide,
audiences are the beneficiaries of the filmmakers’ Herculean
efforts to provide an entertaining sequel that lives up to its
crowd-pleasing predecessors. After nearly three years of work -
from creative inception to delivery - this film represented an
enormous accomplishment. “We didn’t really finish, it just
ended,” says Virzi about the demanding project.
But then, a superhero’s work is never really done.
Credits: 2007 Columbia Pictures Industries, Inc. MARVEL,
and all Marvel characters including the Spider-Man, Sandman and
Venom characters TM & 2007 Marvel Characters, Inc. All Rights
Reserved.
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